There is not one but two reasons why everyone able to code should join The C64 'Cassette 50' Charity Competition! This post will try also to explain why instead of focusing on the other project (Meonlawel), I followed this path and have joined the competition with Ms Lily's Haunted Shop game.
Summertime is not helping my ongoing projects - that's for sure. Additionally, in mid-June, I came across a Reset64 4K 'Craptastic' Game Compo I simply couldn't resist... so now, while I am waiting for the results (will Bring back my bones 4k do well?), I can finally focus on my long term project, Meonlawel. It is high time for that too - September is around the corner, and this year I've decided to achieve the first milestone for the cRPG game project I started in 2007. It has already been 13 years in the making, but in 2011 the scope exploded dramatically as I was rewriting the game from BASIC to assembly. That's when I started learning assembly. In this post, I would love to share the progress with you, and ensure that no more scope explosions should happen in the future as it got much more stable.
In complete secrecy, from June 9, I've been working on the game you have the opportunity to play right now: Bring back my bones 4k! Read more about the creation of the game, the original concept and what didn't fit in 4 kilobytes for the Reset 64 'Craptastic' 4k game competition!
What about a brand new Real-Time Strategy (RTS) game for your Commodore 64? We're celebrating a first game released by Commocore. You'll find here a short story about a struggle in the last days before the RGCD Game Dev Compo deadline.
c64unit test framework now has the official sticker! They have just arrived and they look absolutely brilliant! This is fun! In this post, I will share some news about c64unit future plans and the way you can support this open source project!
New release of c64unit test framework has been published. You'll read about the changes on the presentation layer, currently supported cross-assemblers, new functions... and some great things which are coming! And a lot is already happening!
There are as many harbours in the universe as we can only see with the eyes of our imagination. After three years of activity in Dublin, like cosmic nomads, Commocore wandered vast seas of galaxies to settle in a new place, in Amsterdam. Time to send a signal, frequency set, we're transmitting again!
As promised, this year we're going to release c64unit, the ultimate unit test framework for Commodore 64. We decided to go one step further, and soon c64unit will be able to work with any cross-assembler!
2016 turned out to be a very busy year indeed - but, quite typically, we told you nothing. However, we have decided to finally let you in on some of our little secrets, summing up the previous year and hinting at what's to come.
For one month now I'm working on re-writing existing part of Meonlawel game code from Basic to assembler. Effects are marvellous! Level design has been moved from character Hi-Res mode to bitmap Hi-Res. It means, graphic is even more reacher.
C64 cartridge for 128k, 256k, 512k and 1Mb EPROMs. Ability to bank switching, size of each bank is 8k. In other words, it's possible to select one of 64 banks for 512k EPROM or one of 128 banks for 1Mb EPROM. Ability to disable / enable cartridge in memory.
You can meet Commocore @ Pixel Heaven on
15-16th June (Warsaw, Poland). You'll be able to play a demo alpha release version of
our latest topsykret game called "Cryme" running on a cartridge
prototype, and enjoy other stuff. You're welcome (!!).