New release of c64unit test framework has been published. You'll read about the changes on the presentation layer, currently supported cross-assemblers, new functions... and some great things which are coming! And a lot is already happening!
There are as many harbours in the universe as we can only see with the eyes of our imagination. After three years of activity in Dublin, like cosmic nomads, Commocore wandered vast seas of galaxies to settle in a new place, in Amsterdam. Time to send a signal, frequency set, we're transmitting again!
As promised, this year we're going to release c64unit, the ultimate unit test framework for Commodore 64. We decided to go one step further, and soon c64unit will be able to work with any cross-assembler!
2016 turned out to be a very busy year indeed - but, quite typically, we told you nothing. However, we have decided to finally let you in on some of our little secrets, summing up the previous year and hinting at what's to come.
For one month now I'm working on re-writing existing part of Meonlawel game code from Basic to assembler. Effects are marvellous! Level design has been moved from character Hi-Res mode to bitmap Hi-Res. It means, graphic is even more reacher.
C64 cartridge for 128k, 256k, 512k and 1Mb EPROMs. Ability to bank switching, size of each bank is 8k. In other words, it's possible to select one of 64 banks for 512k EPROM or one of 128 banks for 1Mb EPROM. Ability to disable / enable cartridge in memory.
You can meet Commocore @ Pixel Heaven on
15-16th June (Warsaw, Poland). You'll be able to play a demo alpha release version of
our latest topsykret game called "Cryme" running on a cartridge
prototype, and enjoy other stuff. You're welcome (!!).